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  1. using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class player : MonoBehaviour {

public float moveSpeed;

public float jumpHeight;


// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {


if(Imput.GetKey(KeyCode))

{

GetComponent<Rigidbody2d> ().velocity = new Vestor2 (0, jumpHeight);

}

}

}

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